Wednesday, January 22, 2014

Elle McDevitt: Game Review #1

Limbo is a platformer video game released in 2010 that uses dark lighting, black and white effects to create an eerie atmosphere. The game is about a boy who is in the forest trying to find his sister while avoiding the obstacles without dying, and encountering other players who are both dead and alive. The little boy has to face huge spiders, and traps all throughout the game. Playdead’s game director Arnt Jensen, Dino Patti and lead designed Jeppe Carlsen developed Limbo in 2004. The game was released July 21st, 2010 through the Xbox Live Arcade service.  
Before I started playing Limbo I read several articles discussing the game and one thing that I found interesting was that the farm near Jensen’s home inspired the forest in the game. Jensen also suffered from arachnophobia, which explains the spiders in the game.  I liked how past events from peoples lives made their way into the game. Although it makes me wonder, did Jensen used to wonder around the forest when he was little in search of something?
The first time I played Limbo I immediately noticed the peculiar way the game was set up. I thought it was interesting why the designer chose to have it in a gray scale instead of color. Since the game takes place in a forest it makes sense to create the game in a dark and spooky setting. The sound effects, old-fashioned font, and lack of music all contribute to the eeriness of the game correlating it to the horror genre. After playing the game a few times I started to really notice how dark the game was. It almost seemed the game was taking place in purgatory, with the strangeness of the sound of bees, water, and the footsteps that would creep up behind the boy. I also thought the game reminded me of a dream, a boy wandering in the forest out searching in the unknown.
Personally, Limbo didn’t make it to my favorites list of games. The game definitely had an appeal to it, but I wouldn’t call it fun. It took me several tries of playing the game to figure out what was a trap and what objects I needed to help me from dying. Since the game is a two dimensional platform, the boy is able to run, jump, and climb onto ladders during the game, which helped me when I first started to play Limbo.

Since I wasn’t to excited each time I played Limbo I probably won’t be playing it again. I don’t necessarily hate the game I just would rather play a game that I really like and enjoy playing. To be honest the game was a little depressing for me, there was nothing too exciting about it other than the giant spiders that would pop out. Although Limbo wasn’t my favorite, I’m glad I was able to experience a type of game that is a little different than what I normally play.